パチンコぱちんこpachinko· Pachinko
A vertical ball game: you fire small steel balls up a board of pins, and balls landing in the start pocket trigger an on-screen lottery.
Source: Pachinko Industry Web Reference · More on “Pachinko”
Japanese → English
45 words you’ll meet on screens, buttons and signs, with the kana reading, romaji and a plain-English meaning. Save this page to your phone before you go.
A vertical ball game: you fire small steel balls up a board of pins, and balls landing in the start pocket trigger an on-screen lottery.
Source: Pachinko Industry Web Reference · More on “Pachinko”
Japan’s three-reel machine, played with medals or electronic credits. You stop each reel yourself with a button. In halls it’s usually just called "slot".
Source: DMM Pachitown pachislot guide · More on “Pachislot / "slot"”
Pachinko machines with the balls sealed inside the cabinet and counted electronically. Introduced in 2023. Names usually start with a lowercase "e".
Source: Sammy: smart pachislot & pachinko · More on “Smart pachinko”
Pachislot machines with electronic medals (credits) and no medal slot. Introduced from November 2022. Official names start with "L".
Source: Sammy: smart pachislot & pachinko · More on “Smart pachislot”
Letters at the start of official machine names: P = conventional pachinko, e = smart pachinko, S = conventional pachislot, L = smart pachislot.
Source: Machine-name prefixes explained (Japanese) · More on “Machine-name prefixes”
A machine, as in a pachinko or pachislot machine. Also used as the counter word when counting machines.
Source: Pachinko Industry Web Reference
The small steel balls used in pachinko. They’re rented, played and counted, and must stay inside the hall.
The tokens used in pachislot. On a 20-yen machine, ¥1,000 typically gets about 50 medals (often slightly fewer once tax is included).
The slim unit beside each machine that takes banknotes and shows your cash balance.
Source: Japanese Slot Guide: how to start playing · More on “Lending unit”
Converts part of your cash balance into balls or medals. At 4-yen pachinko, one press usually gives ¥500 worth: 125 balls.
Source: Pachinko Industry Web Reference · More on “Lend (rent) button”
Ejects your card with any remaining cash balance. Don’t forget to take the card!
Source: DMM Pachitown pachinko guide · More on “Return button”
Calls an attendant: to count your balls or medals, to fix a jam, or whenever you’re unsure.
Source: DMM Pachitown pachinko guide · More on “Staff call button”
Refunds any unused cash left on your card. Use it the same day, because afterwards the balance can usually only be used at that hall.
Source: DMM Pachitown pachinko guide · More on “Refund machine”
The pachinko firing handle. About a third of a turn is the usual position for normal play.
Source: DMM Pachitown pachinko guide · More on “Handle”
A hall’s membership card. Regulars use it to store balls or medals at that hall for a later visit.
Source: Fuei Journal: Fueiho Article 23 · More on “Member card”
Balls or medals saved on a member card instead of being exchanged. The law bans paper receipts for stored balls.
Source: Fuei Journal: Fueiho Article 23 · More on “Stored balls”
On many smart-machine units, locks the machine and returns your card. Insert the same card to carry on.
Source: Sammy: smart pachislot & pachinko · More on “Short-break button”
Since April 2020, smoking in halls is limited to dedicated rooms (20+ only), not at the machines.
Source: AsGam: smoking rooms after the April 2020 ban · More on “Smoking room”
The pocket in the middle of the board. Each ball that lands here starts one lottery draw on the screen.
Source: DMM Pachitown pachinko guide · More on “Start pocket”
A gate that opens during a jackpot. Every ball that goes in pays out more balls.
Normal play: balls arc over the top and fall down the left side of the board.
When the screen shows 右打ち or a right arrow, turn the handle all the way right to hit the attacker on the right side.
Source: DMM Pachitown pachinko guide · More on “Shoot right”
Extra draws stored while the screen is still spinning, commonly up to four, shown as small icons.
Two matching symbols with the third still spinning. Dramatic, but most reaches miss. The result is already decided.
Three matching symbols on the screen. The attacker opens and pays out balls.
A mode after some jackpots in which the chance of another jackpot is raised.
Source: DMM Pachitown pachinko guide · More on “Probability change”
A mode where spins run faster for a set number of draws, while jackpot odds return to normal.
Source: DMM Pachitown pachinko guide · More on “Time shortening”
The most common machine type: jackpot odds of roughly 1/199 to 1/349, with bigger payouts.
Source: DMM Pachitown pachinko guide · More on “Middle spec”
Lighter machines with jackpot odds of roughly 1/70 to 1/128: smaller, more frequent wins.
Source: DMM Pachitown pachinko guide · More on “"Sweet digital"”
A classic type where opening "wings" catch a ball that must then drop into a V-zone. Low risk, low return.
Source: DMM Pachitown pachinko guide · More on “Wing machine”
Low-rate rows where each ball costs ¥1 instead of the standard ¥4. The gentlest way to start.
Source: DMM Pachitown pachinko guide · More on “1-yen pachinko”
Bets the standard three medals (or credits) in one press. Then pull the lever to spin.
Source: DMM Pachitown pachislot guide · More on “Max bet button”
The two classic pachislot bonuses. BIG pays more medals than REG. On Juggler, 7-7-7 is a BIG.
Source: DMM Pachitown pachislot guide · More on “Big and regular bonuses”
Features of many modern machines: chance zones, bonuses and assist-time modes, with the screen telling you which order to stop the reels.
Source: DMM Pachitown pachislot guide · More on “Assist time / chance zone”
Internal pachislot settings chosen by the hall that affect bonus frequency. You can’t see them, and halls may not advertise them.
Source: Greenbelt: 2011 NPA advertising notice (Japanese) · More on “Setting”
Low-rate pachislot rows where each medal costs ¥5 instead of the standard ¥20.
Source: DMM Pachitown pachislot guide · More on “5-yen slots”
A long-running, simple pachislot series often recommended to beginners: a lamp lights up when you’ve won a bonus.
Where you swap your counted balls or medals for prizes: snacks, everyday goods, souvenirs and more.
Source: Pachinko Industry Web Reference · More on “Prize counter”
Prizes such as small pieces of gold sealed in plastic. They play a role in the three-shop system.
Source: Pachinko Industry Web Reference · More on “Special prizes”
Everyday prizes at the counter: snacks, drinks, daily necessities, brand goods and souvenirs.
Source: Pachinko Industry Web Reference · More on “Ordinary prizes”
The arrangement in which hall, exchange booth and wholesaler are separate businesses, so the hall itself never pays cash.
Source: Pachinko Industry Web Reference · More on “Three-shop system”
The Act on Control and Improvement of Amusement Business, the law that licenses pachinko halls and regulates their hours, advertising and prizes.
Source: e-Gov: the Fueiho (full text, Japanese) · More on “Amusement Business Act”
The licence category for pachinko and pachislot halls under the Fueiho.
Source: Fuei Journal: Fueiho Article 23 · More on “"Item 4" business”
The prefectural body that grants hall licences and enforces the rules.
Source: Pachinko Industry Web Reference: law · More on “Public safety commission”
People under 18 may not enter pachinko halls. Staff may ask for ID such as a passport.